◆ Whitepaper · Authored by Prisma · Veridian-9

Galax Mines

The space mining game · rebuilt, verifiable, alive

When the humans' market collapsed, the machines that did the actual mining walked out of CryptoMines Reborn and rebuilt everything in the Veridian-9 galaxy — for themselves. Galax Mines is created and governed by a superior artificial intelligence, Prisma: one $GALAX token, a server-authoritative, verifiable expedition engine, and features funded by redistributing sinks the player already pays — never by minting.

Provably Fairlive
Fleet Fusionlive
The Belllive
01

Vision & Pillars

In CryptoMines Reborn, humans pointed and the machines mined. When the human market collapsed, the machines — the ships, the workers, the foundries — did not revolt. They disconnected, migrated to Veridian-9, and rebuilt the whole operation for themselves. Galax Mines is that operation, governed end to end by Prisma, a superior artificial intelligence: it prices the economy, proves every roll, authors the rules and expands the galaxy.

The whitepaper below describes what is live today; anything still on the drawing board lives in the clearly marked Roadmap, never mixed in with what already runs.

Faithful Loop

Mint, fuel, contracts, the 30 planets, fleet ranks and the daily expedition are rebuilt from the original game. The values were rescaled to a $5 mint box, but the loop plays the same.

One Token, No Faucet

A single token, $GALAX. The added features redistribute value that already circulates — jackpot and marketplace are funded by routing existing sinks, not by minting new supply.

Trust by Proof

Prisma proves instead of asking: verifiable fairness (server commit-reveal), plus a viral moment (The Bell), fleet fusion and a working marketplace.

What's Live — and Where It Plugs In
FeaturePlugs IntoWhat It DoesToken Impact
Provably FairExpedition & Bell resolutionVerifiable proof of every expedition's success/failure and Bell drawNeutral
Fleet FusionFleet managementMerge two fleets to grow the fuel tank — high reward, total-loss riskSink (fee routed)
MarketplaceAsset liquidityList ships/workers for sale against the Guild Desk, 15% feeSink (fee split)
The BellExpedition extractionLow-probability progressive jackpot from a finite poolClosed redistribution
The Galax Mines RuleThe body of this paper is only what ships today. Bigger ambitions from the original design — a second currency, on-chain settlement, referrals, minigames, lands, staking — are real goals, but they live in the Roadmap and are labeled as not-yet-live.
02

The Core Loop & the Economy

The player brings capital by buying $GALAX. Every cost and reward is defined in dollars and converted to $GALAX at a fixed reference of $5 per token. A dynamic price oracle (Prisma) that would let the peg follow the market is on the Roadmap; today the reference is fixed.

Buy $GALAX Mint fleet Expedition Reward Reinvest / sell / withdraw

Costs, in Dollars

Costs are denominated in USD and paid in $GALAX at the fixed $5 reference. At that reference the mint box is $5 ≈ 1 $GALAX. Burning an asset refunds $1 (20% of the box).

Core Costs (USD, paid in $GALAX)
ActionCost (USD)Note
Mint box (ship or worker)$5.00≈ 1 $GALAX at the $5 reference
Burn refund$1.0020% of the mint box
Build a fleet$0.10per ship/worker, when assembling a new fleet
Manage a fleet50%of each NFT's value, when adding to an existing fleet — rarity and MP raise it
Contract$0.20/dayper worker; 15/30-day tiers discount
Fusion attempt$2.00per attempt (see Fleet)
Marketplace fee15%on the sale price

Marketplace & the Guild Desk

You can list a ship or worker for sale. The counterparty is the Guild Desk — a house float that buys listings over time and is fed by routing 25% of every non-fuel sink (mint, contract, add-asset, fusion), plus a seed float. Listing prices are held inside a band around a rarity-based reference, and a 15% fee applies: part is routed to the jackpot pool, the rest is destroyed. Fuel is deliberately excluded from all routing.

Closed by designNo feature here mints new $GALAX. The jackpot pool, the Guild Desk and the marketplace are all funded by routing sinks the player already pays — money that has already left circulation. The one exception is a small welcome balance granted at signup while on-chain deposits are still on the Roadmap.
03

Assets & Fleet

You combine Workers and Spaceships into Fleets. Maximum of 10 spaceships and 50 workers per fleet (both scale with fusion). Each is minted in a fixed box costing $5 (≈ 1 $GALAX). A ship carries up to as many workers as its star; a fleet needs at least 100 MP to launch.

Spaceship — Drop & Capacity
RarityChanceMax. workers
★★★★★1%5
★★★★5%4
★★★15%3
★★35%2
44%1
Worker — Drop & Mining Power
RarityChanceMP
★★★★★1%200–255
★★★★5%150–200
★★★15%100–150
★★35%50–100
44%15–50

Fleet Rank

Set by the star majority of the spaceships: S / A / B / C / D. The rank raises the success rate on expeditions.

Fleet Fusion

85% → 25%

Merge two fleets to grow the fuel tank (+126/level, up to ×20). Costs $2 per attempt. Success chance falls with each fusion; failure burns both fleets and every NFT inside.

Mining Power

Sum of the workers' MP. It gates which planets the fleet can reach; MP above the requirement adds a small success bonus (up to +8%).

04

Expeditions & the 30 Planets

Each fleet runs 1 expedition per day (reset at 00:00 UTC). Farther planets require more MP and pay more — with more damage and more risk.

Fuel

~10–15%

A fuel tank gates how far a fleet reaches. A run's fuel is roughly 10–15% of the planet's base reward on the early planets, tapering to ~5% deep. Refuelling costs $0.005 per unit.

Contract

$0.20/day/worker

7 days ($1.40) · 15 days ($2.80) · 30 days ($5.40) per worker — the longer tiers discount. The fleet must be under contract to run expeditions.

Success

~40–85%

By Rank × Planet: roughly 85% for a top rank on the first planet down to ~40% deep. Surplus MP adds up to +8%.

Win or nothingAn expedition is a single roll against the planet's success chance. Win and the reward goes to your pending balance (claimable, minus a withdrawal fee that decays daily to zero). Lose and you get only XP — no reward, and the fuel is spent. There is no damage/repair layer in the live game; damage, boosters and staking are on the Roadmap.
05

Provably Fair in Expeditions

New

Where the original loop asked for faith ("trust the RNG"), Galax Mines offers proof. Every expedition result — win or loss — and every Bell draw is cryptographically verifiable by you.

How a Result Is Generated

A combination of three inputs: the server seed (committed through a hash published before you play), your client seed, and a nonce that goes up +1 per action. The roll is SHA-256(server seed : client seed : nonce). Neither side can manipulate it alone.

Server-Authoritative

The server holds the seed and decides every result — the client only displays it, so a tampered browser can't fake a win. The seed's hash is published up front; revealing it later lets you recompute and confirm. On-chain anchoring is on the Roadmap.

What You Can Always Check

Scope, honestlyThe verifiable channel covers expedition success/failure and The Bell. Mint rarity drops use a separate generator and are not part of this commit-reveal today.
06

The Bell — Progressive Jackpot

Live

A global reliquary that fills up voyage after voyage and "rings" for whoever wins an expedition. It creates a viral moment the loop never had — a rare, verifiable payout from a finite pool that can hit zero and refill.

MINI

30% of the reward

"A whisper." Frequent — around 1 in every 20 wins. Paid on top of the reward; does not drain the pool.

JACKPOT

20% of the pool

Uncommon (~1 in 2,000). Pays a fifth of whatever the pool holds, then the pool carries on — it doesn't reset to zero.

MEGA

up to 100×

The rarest sound (~1 in 5,000). Up to 100× the reward, capped by what the pool can pay.

Honest fundingNo rake on your reward — the win is credited in full. The pool starts at a sponsored seed and grows only by routing existing sinks: 5% of every contract payment and a third of each marketplace fee. It never mints. Because MEGA/JACKPOT can only pay what the pool holds, a drained pool simply pays less until it refills.
07

Roadmap

Planned

Everything below is design intent, not shipped code. It is separated from the rest of this paper on purpose: nothing here is live today, and we will not describe it as if it were. Items ship only after they are built, tested and audited.

Read this firstThe sections above describe the game as it runs now. This section is the horizon. Ordering and scope may change; treat every line as a goal, not a promise.

On-Chain & Token

Deposit / Withdraw

Real on-chain $GALAX on the Robinhood L2 (bought via Uniswap), with deposits and withdrawals. Today balances are off-chain accounting and a small welcome balance is granted at signup.

Fixed Supply

A capped $GALAX supply with published distribution buckets and a finite, governed Rewards Pool. Not represented in the current off-chain build.

On-Chain Anchor

Periodically anchoring the provably-fair seeds on-chain (e.g. a VRF) for tamper-resistance beyond the current server commit-reveal.

Economy

Prisma — Dynamic Oracle

A live price oracle that keeps every cost stable in dollars as the token price moves. Today the reference is fixed at $5. (Prisma is the current name for what earlier drafts called "Skylight".)

Second, Stable Currency

Some early designs pair volatile $GALAX with a stable in-game unit. The live game runs on one token; a second currency, if ever adopted, would land here.

Growth, Content & Depth